Audio representation
·
Sampled waveforms are ubiquitous
- represent the 1-D pressure waveform as a sequence of values at regular intervals
·
Tradeoff between quality and size via:
- sampling rate (-> bandwidth, high frequency)
- quantization (-> noise floor)
samples/sec x bits/sample = data rate, size

Lego Audio Workshop: Overview of digital audio -
DAn Ellis
- 1997may06
- 4/13